Been awhile since I last blogged, and for good reasons too.
The cs3216 final project is picking up really fast. Adding onto my endless assignments and exams which I hardly have time for, the hours on the clock seems to be insufficient. It's so weird that I am spending more time on cs3216 than my biz mods together even though It is not my core.
Our project is doing well so far. We are pretty much on schedule and we have managed to talk to some interesting people including founder of wavehouse sentosa, founder of Brantology, founder of inmeetpro and founder of sgcamerarental. In this groups there are sponsors, event organizers and someone who has experience working with brands. They have given us good insights about how things are currently being done and allow us to translate it to what we are building.
I am pretty excited about what we are building. Of course there is also the element of not knowing whether it will be something people will use. It's kinda like driving in the dark, hopefully we are going in the right direction and eventually we will reach our destination. A lot of it also falls on the usability and the experience of using the product. Even the best idea could fail on execution. So I am hoping we have enough time to iterate a couple of times over the next few weeks. I especially like how well my team works together. All of us have very different strengths that compliments the weakness of others. I think that's exceptionally crucial for a well functioning team. I hope that we can bring splinkit beyond the classroom and I hope the team have the same dream to do that too.
Tuesday, October 23, 2012
Tuesday, October 2, 2012
Fan Page Team Dynamics case
1. Lanh said, “It would be really bad if we have a
great idea but are unable to execute it successfully”. What are your views? Which is more important - the
idea or the execution? Why?
I agree with Lanh that execution is the utmost
important aspect for the project. Ideas are practically worthless without the
right execution. We have seen many examples of successful companies who are not
the first in the market. All of these companies succeeded by executing a great
product that met the needs of customers better than their competitors.
Especially in the time frame of the course where there is no luxury of time,
the ability to conduct extensive testing and reiterate it is limited. Thus
execution matters far more than having a great polished idea.
2. What have you learnt about Facebook so far?
I have learnt from the Facebook assignment that
having a team that complements each other’s strength is extremely important in
this course. Having just 4 members to complete execute the entire idea, having
members of duplicated skill sets would cripple the progress. Thus having
members strong in fields that the rest are weak at would ensure that the team can
learn more and can move quickly. The second thing is to ensure that all members
believe in the idea. Without a commitment to put effort into the development,
there will be inertia to constantly seek weakness and make the application
better. Having committed team members will ensure that everybody plays a part
in improving the application.
3. Comment on the ideas for Another Life and Fan
Gang.
Another life did not have much appeal as it was not
clear who the application is targeted at and what value does it provide for the
user. As mentioned in the case, the team lacked goals and objectives of why a
user would play with it. The crucial game play element was lacking in the team
who had no experienced game designers.
Fan Gang
Fan Gang was a new concept that is similar to fan
pages that allows friends to create pages for others(doesn’t Facebook also
allow that by not restricting who can set up pages? Maybe a few years ago it
did not allow that?) The team segmented the target users to people who want to
showcase their talent by uploading their work. In my opinion, this may be a
useful tool for independent artists who are trying to make a name for them.
Thus other than showing off their work, they are able to show that they have a
considerable amount of people who support their work as well.
4. Should the team have changed their idea for the
Final Project mid-way or stuck to their original idea? Why, or why not?
I felt that the team made the right decision to
change their idea. Another Life is a game application that the team did not
have the experience or capabilities to execute. Games require a very niche
skill set that not every developer or business people can execute well. Whether
users love the game or not depends not how well the code is written or how the
marketing is done, but whether the story and visuals are engaging to keep users
coming back. On the other hand, Fan Gang is a platform that users create their
own content. Thus from an execution point of view, this is a much more manageable
task by the team consisting of mainly coders.
5. List the major problems (obvious and non-obvious
ones) in faced by the team? How could they have done differently and better?
The 2 obvious problems for the team was the lack of
communication and the dwindling commitment in the project.
The 2 non obvious problems were not having a proper project
management in addition to not understanding the strength and capabilities of
the team and putting them into consideration when deciding on the idea.
The team should have been formed by people who could
first work well with each other and had complimentary skills. This way, there would
not be an issue of no communication and the members can build on the energy and
passion of each individual. Having constant communication would also help the
team to discover any problems known only to a single person and seek to quickly
resolve it. I believe that dwindling commitment in the project is a side effect
of a team that lacks communication and direction to a shared vision. To ensure
members stay committed throughout the period, it is important for team members
to know each other as a friend and understand their expectations for the
course. Armed with the knowledge can teams better cater to each member and
increase the commitment level.
Just as the coders have to pick up new languages to
develop, the non-coders should pick up skills that can ensure the team moves
forward. The non-coders should pick up project management skills and constantly
ensure that team members is well informed of the progress and is on the right
track. Additionally, it is important for each member to highlight their skill
sets to the team prior to development. This will ensure that the team have a
realistic view of what can be done, who needs to learn what and what cannot be
done by the team. This will help by reducing the number of roadblocks that they
will face in the development process.
6. What did the team do right/well?
The team did well to change their idea when they
realise that they could not deliver by the given deadline.
Given the different expertise of the members, the
team had split the team into 2 subgroups so that all tasks are covered by each
members of the team. This helps to prevent duplicates and overlap of efforts by
team members.
7. What would you do if you were Jeremy on the
evening of 24th April (and the deadline for the final project submission was
the next day)?
There is little that Jeremy could have done at the
last day other than to reflect on what went wrong and pick up valuable lessons
from this experience. If he could talk to the team and persuade the team to
work on it for just 1 more day, it would help them to complete the project.
Given that he could have done it throughout the half semester and the problem
would have been resolved, it may not seem possible at the very last minute. He
could perhaps ask the members who did not have exams the next 2 days to spend
some time to finish developing the main features.
8. How would you handle a situation where one of
your team members is unable to deliver on the work he/she promised because of
personal problems?
This is exactly why we work in a team. By having a
team, we are able to cover the time and work when some members are unable to
deliver. If it is a problem that the rest of the team could help resolves, we
should definitely give a helping hand. Otherwise, we should provision some
individual time for this member to resolve his/her personal problems while the
rest of the team continue working on the project.
9. What, in your opinion, are the key learning
points from this case study?
Choosing members that you can work well with and
ensure constant communications within the team members are crucial to any
functioning teams. Additionally, team members should have diverse skill sets
and can complement each other.
GetHelp! Case review
The interface is attractive as it can be seen that
effort was put into designing icons and images to represent functions on the
site. The application is very feature rich and the team made the decision to
include several key features on the landing page for easy access.
The application can employ current UI trends to make
the application more user friendly
1)
Single
focus task
Many
websites such as Google now have a clean and simple landing page where user’s
attention is directed to a single focus task. GetHelp! can employ similar
design element to reduce the clutter and features displayed on the page to
encourage user action.
2)
Visual
and pictures
Another
trend startups employ is to place more emphasis on content through the use of
visuals and pictures. Pinterest is a good example which uses many visuals in
their products. GetHelp! can have a feature which generates a group of images for
users to choose based on the keywords extracted from the task.
3)
Collapsed
Content
GetHelp!
highlighted 5 features that they placed on the front page. Instead of having
all features accessible on 1 page, they can collapsed content and hide them into
different tabs. This will allow user quick access to the menu without
overcrowding the interface.
4)
Pop
up box
To
encourage user interaction with the site, the request for help form can be in a
pop up box instead of directing users to another page. This way, users can
easily return to whatever he/she is doing with minimal interruption.
To convert the application into a mobile
application, we must first determine the user behaviour of GetHelp! on mobile. In
my opinion, the focus of the mobile application should allow users to post
requests and receive help on the go.
Thus the first thing the team should do is to
develop a high level feature list and a flow chart illustrating the different
pages. This designing process will help the team by clearly drawing out the
process in which users will interact with the application.
For GetHelp! the main features the application
should have is the ability to submit a request, view all requests submitted and
answered by user and view requests by others.
Once the flow chart has been constructed, the
designers and developers can start writing the codes. Along the way, the
development team should constantly test each features of the application as it
rolls out to ensure that no errors or bugs are carried forward to the next features.
Before launching it, team should invite external users to test ensure the
application is working as promised.
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